A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.
A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.

Tiny House: IoT & PropTech

Product Strategy & Design

4 Weeks

Multi-Device (Mobile, Tablet, TV)

A multi-device architecture for micro-living. Transforming chaotic design into a synchronized IoT workflow that reduces Cognitive Load and ensures purchase certainty.

Product Strategy

IoT

VR Integration

Complex System UX

The Challenge

Designing a 37sqm micro-home is a psychological challenge. Standard 2D blueprints fail to convey true spatial volume, creating decision paralysis and deep purchase anxiety.

The Friction of Collaboration

On paper, a 10cm difference seems negligible; in reality, it distinguishes a home from a holding cell. This spatial ambiguity fuels the IKEA Argument syndrome.

In most couples, one partner is more Technical while the other is more Creative. Existing tools force them to crowd around one screen, creating conflict. We engineered an Ecosystem that separates forces to connect people, understanding that every device (and person) needs a distinct role.

A contextual visual of a modern tiny house, representing the bridge between the digital configurator and the physical product. Highlights how accurate UI design builds trust in the final delivery.

Prototyping & Refinement

A multi-device ecosystem lives or dies by its interaction logic. We didn't rely on static mockups; we built a high-fidelity prototype to stress-test the latency and the "hand-off" experience between devices in real-time.

The Remote Control Fallacy


Our initial hypothesis assumed users would want to control the design directly from the TV. However, early prototyping revealed that navigating complex UI menus with a standard TV remote created immense friction and cognitive fatigue. We iterated immediately, shifting the mental model: The TV became a View Port, while all complex inputs were offloaded to the touch devices. This pivot significantly smoothed the user journey.


  • Device Hand-off

    Ensuring seamless context switching when moving from Mobile (Budget) to Tablet (Design)


  • Spatial Orientation

    Using the TV as a fixed "North Star" to prevent users from getting lost in the 3D space


  • Latency Management

    Simplifying visual assets to ensure real-time syncing across devices without lag

An iPad mockup displaying the responsive version of the Tiny House configurator. Shows how the complex design system adapts seamlessly to touch screens, ensuring a smooth user experience across all devices.

Large-screen visualization of the final customized product. Designed to serve as a powerful 'Hero Shot' for investor pitch decks, showcasing the startup's vision with high-end visual clarity.

The Logic & Solution

Instead of forcing every feature into every screen (Standard Responsive Design), we engineered a role-based architecture. We treated each device not just as a screen, but as a specialized team member with a distinct job.

The Distributed Responsibility Matrix


01: Mobile (The Executor)

Designated for the technical partner. This is where budget, dimensions, and procurement are managed. We moved these here because catalog filtering requires linear focus, not a broad creative canvas.


02: Tablet (The Canvas)

Designated for the creative partner. This is the breathing workspace for Drag & Drop, texture placement, and fine-tuning the layout without logistical distractions.


03: TV (The North Star)

The friction solver. It serves as a shared display with Mode Switching capabilities (Blueprints / 3D / VR / Split View). Instead of flipping the iPad around to show your partner what you did, changes sync in real-time to the big screen, keeping both partners in the same context.


Strategic Pivot

Following the prototyping phase, we officially "killed" the TV purchasing option. This decision sharpened the product definition and reduced unnecessary development complexity, aligning with the View Only strategy.

Results & Impact

While this Tiny House project is a concept MVP, our rigorous high-fidelity prototyping and user simulations allowed us to project key performance metrics based on workflow efficiency and comparative analysis with existing market tools.

0%

0%

Faster Consensus

Estimated reduction in time-to-decision for couples

0%

0%

Faster Consensus

Estimated reduction in time-to-decision for couples

0

0

Unified Touchpoints

Seamlessly synchronized Mobile, Tablet, and TV into a unified state, preserving user context and data integrity

0

0

Unified Touchpoints

Seamlessly synchronized Mobile, Tablet, and TV into a unified state, preserving user context and data integrity

0°

0°

Spatial Validation

Unlike 2D plans, the VR mode covers every angle, eliminating blind spots and verifying flow before construction begins

0°

0°

Spatial Validation

Unlike 2D plans, the VR mode covers every angle, eliminating blind spots and verifying flow before construction begins

More Works

©2026

FAQ

01

How long does it take to design an MVP?

02

Can design help me raise seed funding?

03

Do you handle the development/coding?

04

What do I need to provide to get started?

05

Why custom design over a generic template?

06

Do I own the designs and IP?

07

What if we need changes after the launch?

08

Do you work with existing branding?

A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.
A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.

Tiny House: IoT & PropTech

Product Strategy & Design

4 Weeks

Multi-Device (Mobile, Tablet, TV)

A multi-device architecture for micro-living. Transforming chaotic design into a synchronized IoT workflow that reduces Cognitive Load and ensures purchase certainty.

Product Strategy

IoT

VR Integration

Complex System UX

The Challenge

Designing a 37sqm micro-home is a psychological challenge. Standard 2D blueprints fail to convey true spatial volume, creating decision paralysis and deep purchase anxiety.

The Friction of Collaboration

On paper, a 10cm difference seems negligible; in reality, it distinguishes a home from a holding cell. This spatial ambiguity fuels the IKEA Argument syndrome.

In most couples, one partner is more Technical while the other is more Creative. Existing tools force them to crowd around one screen, creating conflict. We engineered an Ecosystem that separates forces to connect people, understanding that every device (and person) needs a distinct role.

A contextual visual of a modern tiny house, representing the bridge between the digital configurator and the physical product. Highlights how accurate UI design builds trust in the final delivery.

Prototyping & Refinement

A multi-device ecosystem lives or dies by its interaction logic. We didn't rely on static mockups; we built a high-fidelity prototype to stress-test the latency and the "hand-off" experience between devices in real-time.

The Remote Control Fallacy


Our initial hypothesis assumed users would want to control the design directly from the TV. However, early prototyping revealed that navigating complex UI menus with a standard TV remote created immense friction and cognitive fatigue. We iterated immediately, shifting the mental model: The TV became a View Port, while all complex inputs were offloaded to the touch devices. This pivot significantly smoothed the user journey.


  • Device Hand-off

    Ensuring seamless context switching when moving from Mobile (Budget) to Tablet (Design)


  • Spatial Orientation

    Using the TV as a fixed "North Star" to prevent users from getting lost in the 3D space


  • Latency Management

    Simplifying visual assets to ensure real-time syncing across devices without lag

An iPad mockup displaying the responsive version of the Tiny House configurator. Shows how the complex design system adapts seamlessly to touch screens, ensuring a smooth user experience across all devices.

Large-screen visualization of the final customized product. Designed to serve as a powerful 'Hero Shot' for investor pitch decks, showcasing the startup's vision with high-end visual clarity.

The Logic & Solution

Instead of forcing every feature into every screen (Standard Responsive Design), we engineered a role-based architecture. We treated each device not just as a screen, but as a specialized team member with a distinct job.

The Distributed Responsibility Matrix


01: Mobile (The Executor)

Designated for the technical partner. This is where budget, dimensions, and procurement are managed. We moved these here because catalog filtering requires linear focus, not a broad creative canvas.


02: Tablet (The Canvas)

Designated for the creative partner. This is the breathing workspace for Drag & Drop, texture placement, and fine-tuning the layout without logistical distractions.


03: TV (The North Star)

The friction solver. It serves as a shared display with Mode Switching capabilities (Blueprints / 3D / VR / Split View). Instead of flipping the iPad around to show your partner what you did, changes sync in real-time to the big screen, keeping both partners in the same context.


Strategic Pivot

Following the prototyping phase, we officially "killed" the TV purchasing option. This decision sharpened the product definition and reduced unnecessary development complexity, aligning with the View Only strategy.

Results & Impact

While this Tiny House project is a concept MVP, our rigorous high-fidelity prototyping and user simulations allowed us to project key performance metrics based on workflow efficiency and comparative analysis with existing market tools.

0%

0%

Faster Consensus

Estimated reduction in time-to-decision for couples

0

0

Unified Touchpoints

Seamlessly synchronized Mobile, Tablet, and TV into a unified state, preserving user context and data integrity

0°

0°

Spatial Validation

Unlike 2D plans, the VR mode covers every angle, eliminating blind spots and verifying flow before construction begins

More Works

©2026

FAQ

01

How long does it take to design an MVP?

02

Can design help me raise seed funding?

03

Do you handle the development/coding?

04

What do I need to provide to get started?

05

Why custom design over a generic template?

06

Do I own the designs and IP?

07

What if we need changes after the launch?

08

Do you work with existing branding?

A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.
A high-fidelity cover shot of the Tiny House 3D Configurator case study by Nudgix. It showcases an immersive, user-friendly interface designed to boost conversion rates and secure investor funding for PropTech startups.

Tiny House: IoT & PropTech

Product Strategy & Design

4 Weeks

Multi-Device (Mobile, Tablet, TV)

A multi-device architecture for micro-living. Transforming chaotic design into a synchronized IoT workflow that reduces Cognitive Load and ensures purchase certainty.

Product Strategy

IoT

VR Integration

Complex System UX

The Challenge

Designing a 37sqm micro-home is a psychological challenge. Standard 2D blueprints fail to convey true spatial volume, creating decision paralysis and deep purchase anxiety.

The Friction of Collaboration

On paper, a 10cm difference seems negligible; in reality, it distinguishes a home from a holding cell. This spatial ambiguity fuels the IKEA Argument syndrome.

In most couples, one partner is more Technical while the other is more Creative. Existing tools force them to crowd around one screen, creating conflict. We engineered an Ecosystem that separates forces to connect people, understanding that every device (and person) needs a distinct role.

A contextual visual of a modern tiny house, representing the bridge between the digital configurator and the physical product. Highlights how accurate UI design builds trust in the final delivery.

Prototyping & Refinement

A multi-device ecosystem lives or dies by its interaction logic. We didn't rely on static mockups; we built a high-fidelity prototype to stress-test the latency and the "hand-off" experience between devices in real-time.

The Remote Control Fallacy


Our initial hypothesis assumed users would want to control the design directly from the TV. However, early prototyping revealed that navigating complex UI menus with a standard TV remote created immense friction and cognitive fatigue. We iterated immediately, shifting the mental model: The TV became a View Port, while all complex inputs were offloaded to the touch devices. This pivot significantly smoothed the user journey.


  • Device Hand-off

    Ensuring seamless context switching when moving from Mobile (Budget) to Tablet (Design)


  • Spatial Orientation

    Using the TV as a fixed "North Star" to prevent users from getting lost in the 3D space


  • Latency Management

    Simplifying visual assets to ensure real-time syncing across devices without lag

An iPad mockup displaying the responsive version of the Tiny House configurator. Shows how the complex design system adapts seamlessly to touch screens, ensuring a smooth user experience across all devices.

Large-screen visualization of the final customized product. Designed to serve as a powerful 'Hero Shot' for investor pitch decks, showcasing the startup's vision with high-end visual clarity.

The Logic & Solution

Instead of forcing every feature into every screen (Standard Responsive Design), we engineered a role-based architecture. We treated each device not just as a screen, but as a specialized team member with a distinct job.

The Distributed Responsibility Matrix


01: Mobile (The Executor)

Designated for the technical partner. This is where budget, dimensions, and procurement are managed. We moved these here because catalog filtering requires linear focus, not a broad creative canvas.


02: Tablet (The Canvas)

Designated for the creative partner. This is the breathing workspace for Drag & Drop, texture placement, and fine-tuning the layout without logistical distractions.


03: TV (The North Star)

The friction solver. It serves as a shared display with Mode Switching capabilities (Blueprints / 3D / VR / Split View). Instead of flipping the iPad around to show your partner what you did, changes sync in real-time to the big screen, keeping both partners in the same context.


Strategic Pivot

Following the prototyping phase, we officially "killed" the TV purchasing option. This decision sharpened the product definition and reduced unnecessary development complexity, aligning with the View Only strategy.

Results & Impact

While this Tiny House project is a concept MVP, our rigorous high-fidelity prototyping and user simulations allowed us to project key performance metrics based on workflow efficiency and comparative analysis with existing market tools.

0%

0%

Faster Consensus

Estimated reduction in time-to-decision for couples

0

0

Unified Touchpoints

Seamlessly synchronized Mobile, Tablet, and TV into a unified state, preserving user context and data integrity

0°

0°

Spatial Validation

Unlike 2D plans, the VR mode covers every angle, eliminating blind spots and verifying flow before construction begins

More Works

©2026

FAQ

How long does it take to design an MVP?

Can design help me raise seed funding?

Do you handle the development/coding?

What do I need to provide to get started?

Why custom design over a generic template?

Do I own the designs and IP?

What if we need changes after the launch?

Do you work with existing branding?